![]() ![]() The table below shows some of this kind of effect: This type of effect is applied using algorithms that use the neighbors of a pixel to define the new value of the pixel. The table below shows some of this kind of effect:Ĭolor filling, either preserving alpha or completely overwriting.Įffects that consider the neighbors of a pixel Each pixel color can be considered on its own. These effects typically apply changes to color. Each category is further described and illustrated later in this topic. The provided subclasses of TEffect fall into the categories listed in the following table. ![]() The FireMonkey effects do not disable any controls or functionalities when they are applied.įor more information about applying a FireMonkey effect, see Applying FireMonkey Image Effects. Effects can be used at run time or at design time to change the look of the user interface of the application. These effects are not limited to bitmap image data effects can be applied to the pixels of any 2D control in the user interface. The shaders modify pixels, either individually or in concert with others, to achieve various visual effects. Image effects can also be triggered.įireMonkey effects are built using shader filters. All numeric properties of any effect can be animated to provide a gradual evolution in time. The specified properties can be found in the Object Inspector when the effect is selected in the Structure View. For example, all transition effects have the Progress property, which is used to set the amount of progress (in percentages, %) through the transition from the first texture to the second texture. All the provided effects can be simply enabled or disabled by setting the Enabled flag from the Form Designer, or programmatically.Īlmost all the effects have specific properties that you can customize depending on the application. These effects are nonvisual components that can be found in the Effects category on the Tool Palette. The FireMonkey built-in ImageFX engine provides over 50 GPU-powered effects. 1.3 Effects that modify the image as a whole.1.2 Effects that consider the neighbors of a pixel.1.1 Effects that modify pixels individually. ![]()
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